October 20 2015 Episode 8: The Terminator Returns

Door games and sound bytes reign high, oh my!

Comments

Google/The Ultimate Evil (was Re: Episode 8: The Terminator Returns) — Khelair Tue Oct 27 2015 10:45 am PDT


believe that.. Also, a little while ago, I read that Google opened a medical research facility for looking into ways of extending the human life, which seemed odd for a computer tech company to do..

Yeah I remember when all of that went down. Wasn't it their CTO or otherwise top tier level corporate officer that was saying that he made it a goal to extend human life indefinitely within his own lifetime or something like that? Some seriously megalomaniacal stuff going on within there.

-D/K


Google/The Ultimate Evil — Crystal Chandelier Wed Oct 28 2015 03:10 pm EST


Re: Episode 8: The Terminator Returns
By: Nightfox to Kirkman on Fri Oct 23 2015 13:16:46

believe that.. Also, a little while ago, I read that Google opened a medical research facility for looking into ways of extending the human life, which seemed odd for a computer tech company to do..

Yeah I remember when all of that went down. Wasn't it their CTO or otherw top tier level corporate officer that was saying that he made it a goal to extend human life indefinitely within his own lifetime or something like tha Some seriously megalomaniacal stuff going on within there.

Human life extension may be possible, but couldn't they please get my Android phone battery to last longer first?



Episode 8: The Terminator Returns — Kirkman Tue Dec 15 2015 02:20 pm CST



Yeah, this new demo is based on the same code I used to make the "girl
in the forest" parallax demo I posted on FB. The new one features art
by Whazzit of Blocktronics/Mistigris, and is more polished, and will
be in the next Mistigris artpack.

I'm hoping that my daughter and I can make something playable from my
'tileset' code. But I'm still busy drawing/adapting RPG tiles into
ANSI, and haven't done enough code work on the actual game.

Looking forward to it. I thought the demo you put on FB looked like > 16 colors, but I guess just the extra cells of a 132x60 terminal helped to create that effect. Very Zelda-esque, imho. Keep it up!

If anyone cares - I've opened my board up in case anyone would like to check out my newish "mermaid" parallax demo, the previous "girl in the forest" parallax demo, or the tileset game-in-progress.

guardian.synchro.net

The RPG tileset thing works in 80x24, but it's meant to be tried on a 132x60 console.

I'd love to get feedback from folks about the mermaid demos. I'm really curious how it performs for people across the country from me.

--Josh

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